Before Resident Evil (in Japan known as Bioshock) became the franchise it is today, it was going to be a 3D remake of which Capcom horror Role Playing Game ?
Sweet Home is a 1989 psychological horror role-playing video game for the Nintendo Entertainment System. It is based on the Japanese horror film of the same name, and was supervised by the film's director, Kiyoshi Kurosawa.
The game was developed and published by Capcom, and was released in Japan on December 15, 1989. The use of brutally horrific imagery prevented its global release. Sweet Home heavily inspired the Resident Evil series, and is considered a forerunner of the survival horror genre.
Though it is a role-playing video game, Sweet Home served as the main inspiration for the seminal survival horror game Resident Evil, which was originally intended to be a remake of Sweet Home.
The first Resident Evil borrowed many elements from Sweet Home: the mansion setting, the puzzles, the item inventory management and limited inventory. As well the emphasis on survival, the "door" loading screen ,the use of scattered notes as storytelling mechanics, multiple endings depending on how many characters survive, backtracking to previous locations in order to solve puzzles later on, the use of save rooms to store items when the player's inventory is full, the use of death animations, dual character paths, individual character items such as a lockpick or lighter and brutally horrific imagery.